

The Ninja then refused to kill himself, and he and Ora eluded capture and set out to find Dosan.Īt the location of the sumi conservatory in a ruined Tabrizian stronghold, the Ninja found Dosan captured by bandits, trying to force him to give them the Mark and, by extension, its powers. In the main chamber, the Ninja played along with the ritual as Azai revealed the purpose of the stolen technology: the creation of fearsome, technologically-enhanced ninjas known as Stalkers. Ora convinced the Ninja not to kill himself until they knew more. Dosan also detailed his travels to Tabriz to uncover what Azai was hiding. Upon arrival, the Ninja and Ora noticed technology stolen from the Hessians, and found a letter from Dosan stating Azai had sent the two ninjas on the mission not only to kill Karajan, but to enable the Clan to steal Hessian technology. Returning to the Hisomu temple from what was supposed to be the Marked Ninja's final mission, he was expected to commit suicide to protect the Clan from himself. With nowhere to run, Karajan was executed with ease. Karajan retreated to a panic room, but the defences were brought down with two stolen keycards. After a narrow escape through a disused (and attention-drawing) hatch, the Ninja returned to the main castle and sabotaged Karajan's helicopter, preventing his escape. The catacombs presented many challenges to the Ninja, including unstable platforms, toxic gas and nightvision-equipped guards. The duo arrived, moving through the aboveground buildings before retreating into the catacombs to avoid detection. Later, the Ninja and Ora used the stolen device from earlier to track Karajan to a mansion castle in eastern Europe. Recently having resorted to begging Azai for the cursed pigment, he completed the mark and journeyed to the source in Tabriz, alone, in an attempt to procure higher quality ink and learn more about the holdup. Kelly was successfuly killed, but Karajan escaped on a chopper before he could be stopped.Īfter their return, the Ninja was given the second mark by Dosan, who voiced concerns over the freshness of the ink. Once inside, the Marked Ninja made his way through the floors and confronted Corporal Kelly, who was now actively hunting for him and Ora. They then permeated Hessian Tower itself by setting a nearby building on fire, drawing the attention of Kelly's security forces. Upon arriving in Oshi City, the Ninja and Ora made their way past the security of the complex surrounding Hessian Tower, and procured an emergency tracking device from a courier that would let them track Karajan's location. Azai then tended to the Marked Ninja, informing him of his mission and the lore of his marks. The Ninja was awoken by a female ninja named Ora, and the two snuck across the temple grounds, the Ninja procuring a grappling hook, bamboo darts and a sword belonging to the clan's founder, Tetsuji.Īfter the attack, Azai announced the Marked Ninja would lead the attack against Hessian Services, with the objective of assassinating its leader, Count Karajan, before his organisation could attack them again. Sworn to protect the clan, the marks were given with the understanding that they would eventually drive him insane, and he would have to kill himself before he could harm the Clan.Īs the ninja was unconscious after recieving his marks, the Hisomu temple was attacked by Hessian mercenaries led by Corporal Kelly. Years later, having become a powerful warrior, The Ninja was chosen by Azai as a champion of the clan, and given cursed tattoo marks (by Dosan) that would enhance his senses and give him supernatural powers. Little is known of the Ninja's past, but it was known that he was a member of the Hisomu Clan and trained under its leader, Azai. The Marked Ninja is often aided by a female ninja assassin named Ora. The Ninja's real name and origins are never revealed in the game, but it was known that he was trained by Azai and made a deal with him to protect the clan. The Marked Ninja, or the Champion, is the chosen ninja to protect the Hisomu Clan and the main protagonist of Mark of the Ninja. The Sword of Tetsuji, Darts, Grappling Hook, more.

Player-determined (read below for further information) Champion, The Severed, The Bearer of the Mark
